INTRODUCTION | SYSTEM REQUIREMENTS | GETTING STARTED | CONTROLS | GAME MENUS | SUPPORT | CREDITS

 

GETTING STARTED

You can change game settings - FULL SCREEN mode*, MUSIC volume, etc. from the MAIN MENU.  Select "OPTIONS" to change the default settings such as FULL SCREEN on/off, SOUND FX volume, and MUSIC volume.

Select a New Game to begin playing! Click on the index below to jump to the relevant topic.

INDEX

INFERNAL CONTRAPTIONS | POWER UPS | YOUR SHIP | GAME CONTROLS | SCORING

INFERNAL CONTRAPTIONS

There are many Infernal Contraptions throughout Incrediball™ which are area specific. Each one causes a different reaction when the ball crosses its path, always making the game more exciting. 

CHINA

This PROJECTILE BOX contains projectiles that you can catch, and then deploy as weapons against the construct. There are many types of projectiles. Some allow you to manipulate the elements, while others are technological marvels--all are potent tools for destruction.

When a ball passes beneath this balloon, it is transformed into a Big Ball. Big Balls have vast destructive power. Use these INFLATORS wisely.

This spinning plate on the ground acts an ACCELERATOR. When a ball passes over one, it increases in velocity. You are careful to keep track of any accelerated balls, that they do not fly away from your control.

These spinning saws will catch your ball and shred it. Small balls may pass through the blades of these SPLITTERS unharmed, whilst larger balls are split into more fragments. Fortunately, the Israelium compound re-forms into several smaller balls.

Your ball passes over the yin-yang MANHOLE COVER, and suddenly disappears, then reappears at another manhole. “How is this possible,” you ask Mr. Lynch. “All things are possile in the Tao,” he replies, with an inscrutable smile. This can also act as a portal to a bonus level when glowing.

Here is the TREASURE BOX you've been seeking! Perhaps it contains another fragment to the artifact you've been puzzling over. When struck, it will double the points of all remaining tiles and destroy them, completing the level.

 These constructs are riddled with elaborate booby traps and ancient devices waiting to be unleashed. As your ball hits this TRIGGER, lights spin, and things shift. Beware – you may have just altered the rules of the game!

This motley collection of FIREWORKS have lengths of fuse string dangling just above the ground. If you were to send a fireball careening through their midst, what brilliant chaos you could create!

The apparent delicacy of this PAPER LANTERN must conceal hidden blades, because when your ball passes through the lamp, it splits into three, each of them aflame as they continue on their paths.

This beautiful JADE ELEPHANT conceals a spring-loaded trunk. As your ball hits the statue, the trunk pushes it on in a new direction and a little faster than before.

JUNGLE

"This", intones Mr. Lum, "is a Status Quo Solidifier." Further questioning reveals that the device (which you decide to call a NORMALIZER) will return any deformer or erratically behaving ball to its original dimensions.

While the Incrediballs are nearly impervious to the elements, a FIREPIT such as this one will instantly transform a ball into an incendiary projectile that causes much greater damage when impacting a construct.
 

If your ball hits this DEFLATOR, it mysteriously shrivels to a fraction of its former size. Careful! If you lose the ball, terrible things will happen!

The light filtering through the jungle canopy seems to create a world all its own here. Perhaps it is the heat, but things here seem to slow down, to find a new rhythm that is close and hot and foggy. As your ball hits this DECELERATOR, it, too, seems to slow.

The wee beasties that fill this verdant forest have left their mark. A ball that hits a SPIDER'S WEB momentarily sticks to it by an elastic filament, swinging wildly around.

As your ball hits his ancient SHRINE, it knocks a gold icon off the top, releasing a booby trap: a GIANT BOULDER falls toward you, crushing everything in its path! The deadly traps of the jungle's ancient inhabitants are no match for your vessel's deflectors, though.

Some strange enchantment seems to be at work, for the jaws of this giant VENUS FLYTRAP seem to whisk your ball away, which then reappears in the jaws of another carnivorous monster! This can also act as a portal to a bonus level when glowing.

FLYING FORTRESS

The Fortress' infrastructure is equipped with what seems to be a pneumatic communication system. By angling your ball into these VENT PIPES, you can quickly send it to a far point in the pipe system. This can also act as a portal to a bonus level when glowing.

When your ball hits this strange contraption, it ignites an explosive which launches a ROCKET into the construct, wreaking much havoc.

Whether these GLOBES are in fact part of a navigational system ceases to be a relevant question; A nudge from your ball turns them into gigantic and powerful rolling weapons of demolition!

The mechanized HARPOON is a deadly wonder of efficiency and delicacy. The slightest touch will trigger a massive outpouring of force towards an intended target. A ball that touches one will most certainly be propelled in whatever direction the harpoon had been aimed.

EGYPT

In the midst of the construct, you discover a hovering black OBELISK. When your ball hits it, the obelisk fires a blinding and destructive beam of concentrated energy, then rotates 90 degrees.

What appears to be a GLOWING PYRAMID seems in fact to be a sort of gateway, perhaps through another dimension, as Mr. Lynch postulates, for when your ball hits it, it disappears, then immediately reappears at another glowing pyramid. This can also act as a portal to a bonus level when glowing.

The Valley of the Kings was equipped by its builders with safeguards to punish graverobbers and others who would violate the dignity of those buried here. These sculptures will launch POISONED DARTS containing a powerful toxin which interferes with your muscle control. Mercifully, the effect is temporary.

PARIS

French vintners bottle their wares under great pressure to preserve the freshness of the wine. Exhibiting both panache and savoir-faire, you can aim your ball to spin a WINE BOTTLE, which shoots its cork at a nearby block with devastating results. Ooh la la!

The Parisian sewer system is legendary, but even so it is surprising how quickly your ball gets whisked from one MANHOLE to another. Perchance some alien technology is helping it along? This can also act as a portal to a bonus level when glowing.

The city of lights explodes in color when you trigger these FIREWORKS.

NAUTILUS

The Nautilus seems powered by these large canisters of compressed steam. You can use your ball to knock a hole in an AIR TANK which will cause an explosion, the force of which can accomplish much destruction on your behalf.

These PRESSURE HATCHES have the fury and unpredictability of a small electrical storm. Upon contact, they will spin and throw your ball in unforeseeable directions. Mr. Lynch ponders their strange design, and infers that they somehow serve the purpose of pressure equalization.

You can use this spongy SEA ANEMONE for its elasticity to slingshot your balls in new directions.

 

ATLANTIS

These giant undersea CLAMSHELLS open when you hit them, releasing giant pearls which roll slowly but crush everything in their path.

The water in Atlantis is subject to mysterious eddies and currents. Occasionally you may find these harnessed in an ENERGY VORTEX, capable of pulling an object, like your ball, out of this dimension, and hurling it back out different point in space. This can also act as a portal to a bonus level when glowing.

These ancient TURTLES carry many eggs inside their resilient shells, waiting to deposit them on shore. However, if you knock one just so with your ball, it will shoot its egg like a projectile.

 

POWER UPS

Enlarge - Enlarges the paddle from it's current state, which is very helpful when there are a lot of balls on the board

Shrink - Shrinks the paddle, making it more difficult to navigate the board

Chaotic - Creates a random shooting direction when the ball leaves the paddle

Magnetize - Causes the paddle to become magnetic, catching each ball that hits it. This allows you to plan your shots with much more accuracy. If you hold down the left mouse button the ball will instantly bounce off the paddle. This is good if you don’t want the ball to stick to the paddle.

Gummy - Creates a string that ties the ball to the paddle.

Ice Maker - Turns the paddle into an ice gun, which destroys whatever it hits

Tesla Ball - A ball of electricity shoots out of the paddle gun

Magnetic Missle - Searches and destroys the closest target to it, for those hard-to-hit remaining blocks

Lightning Rod - A bolt of lightning shoots out from the gun, hitting its target, and a lightning bolt from the sky shoots downward destroying anything above the lowest level

     Iron Juggernaut - A massive iron projectile which plows through everything it comes into contact with.

Incredi-shock - A shockwave that destroys everything on the lowest level of the field, causing everything above it to drop

Treasure Collected - When you open a treasure chest, the treasure will fall towards the paddle. If you get it, it will double the point value of all remaining blocks on the board and clear the level

Poison Dart - Watch out for this one! When you are poisoned, the paddle controls are reversed, making it very difficult to control what you are doing

 

YOUR SHIP

*For better performance:  Run the game in full screen.  Turn it on by pressing "F" or select it from the OPTIONS Menu.

 

GAME CONTROLS

Controls are mouse and keyboard. When playing Incrediball™, the mouse is the only way to control the paddle. Pressing 'P' on the keyboard will pause the game and 'ESC' will exit to the in-game menu.

 

SCORING

Your scoring is based on the number of blocks cleared and treasure collected.

 

 

 

Product Distribution:

Please feel free to pass the demo version of this game on, at no cost, to others. You may not de-compile, reverse engineer, or disassemble this game except to the extent and for the express purposes authorized by applicable law notwithstanding this limitation. Title, ownership and intellectual property rights, including any patent rights, in and to game shall remain in Sandlot Games and/or its licensors or suppliers. The game is protected by the copyright laws of the United States and international copyright treaties. You may not modify this game or create derivative works based upon this game. You may not rent, lease, or otherwise receive any compensation for this game, including by bundling this game with other fee-based products.

©2005 Sandlot Games Corporation. All Rights Reserved.